MrKnight

Reviews Favorites Audio News Main
MrKnight

Age/Gender: 31, Male
Location: Memphis TN
Job: Executive Producer

I am looking for talented Flash Animators who want to be on published DVD productions.

Newgrounds Stats

Sign-Up Date:
10/21/04

Level: 21
Aura: Neutral

Rank: Police Officer
Blams: 448
Saves: 245
Rank #: 11,340

Whistle Status: Normal

Exp. Points: 4,485 / 4,900
Exp. Rank #: 4,913
Voting Pow.: 6.24 votes

BBS Posts: 260 (0.14 per day)
Flash Reviews: 10
Music Reviews: 0
Trophies: 0
Stickers: 0

Latest Flash Reviews

10 Reviews | 1 w/ Response

Score: 10
Mindchamber </3

"In Retrospect..."

submission: Mindchamber </3
date: August 31, 2007

Is the term "Mindchamber" which I thought was another term for skull, or head really a metaphor for "closet"?

Then would "coming" out of the closet, be some sick refernce to "cuming out of the head"?

Or am I over analizing the gay applications of this cartoon?

LOL great joke cartoon. It would be great to see a Mindchamber responce, like a Rap War but NG style...with Flash Animation!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
XENO TACTIC

"Almost Perfect"

submission: XENO TACTIC
date: July 26, 2007

Great Game, and I still play it from time to time. The only problem is that the air Xeno's of level 6 get too strong at level 79 and above.

The best I have been able to do is to get to level 86, where that batch of Air Xeno's are too strong, and I have no extra health left.

I think a slight adjustment in Air Tower Power (Make Stronger) or Air Xeno Health Lower by a bit would make the game more enjoyable. Do not make it easy, but the game should still be able to be defeated if enough time and effort.

Has anyone ever made it higher than level 86?

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 7
Tam Tower Challenge

"Small Change Needed"

date: May 14, 2007

The first two time I played i hit a floor that had either:

Card 1: -100% / Card 2: Game Over

Or

Card 1: -75% / Card 2: -100%

In both cases I was screwed no matter which one I picked. I would at least like to know that I have at least a 50% chance going into any floor not to get screwed. But playing it twice and have 100% chance of getting screwed both time took the fun out.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.